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User Name/Nick: Iddy
User DW: [personal profile] corknut
E-mail: ZieglerFan719 @ gmail.com
Other Characters:

Character Name: Crowley
Series: Good Omens (TV)
Age: Somewhat older than 6,000
From When?: mid-1x06, "The Very Last Day of the Rest of their Lives".

Inmate/Warden: Warden. Yes, Crowley's a demon, but he's pretty much the mildest demon out there. His main skill as a warden will be his interest in questioning things: he likes showing people stuff that falls outside of their normal realm of experience and encouraging them to break free of whatever boxes they've been put in, either by themselves or the people around them. As a demon, he often feels like he doesn't have the ability to do that for himself, and so he relishes in the opportunity to help others do it. He'll be pretty laissez-faire, as wardens go; giving orders isn't his thing, and I struggle to come up with a situation in which he'd ever throw an inmate in Zero. But at the same time, he won't indulge a lot of wallowing about the inherently unequal nature of the Barge. Yes, inmates are stuck onboard; yes, they don't have the same privileges and freedoms that Wardens do; yes, their situations suck. A lot of situations suck. They don't have to like it, but they do have to deal with it, and doing their best to learn how to work with the short end of the stick is a lot more worthwhile than spending all their time whining that they got it. Overall, he'd do best with an inmate who doesn't need a lot of handholding, or a lot of closeness. This isn't to say that eventually developing closeness would be impossible, but Crowley is used to keeping 99.9% of people at arms' length, and would be likely to view pairings as a potential business partnership, at least at first. He wouldn't be dismissive or unfriendly, but he'd be a bit out to sea with someone who would need a lot of hugs and coddling, or who would need him to open up emotionally pretty early on.
Item: His ever-present sunglasses.

Abilities/Powers:
Okay, so two things: a) Crowley is stupid-powerful, and b) in canon, more often than not, we see him using his powers in mild, frivolous ways rather than in ways that would have serious long-term affects on the people around him. The extent of what he can and can't do is never fully spelled out, in large part because this isn't a series about incredibly powerful people who do lots of cool things with their awesome powers - it's a series about incredibly powerful people who would really rather enjoy the semi-quiet lives that they've made for themselves, thank you very much. I'm going to try to quantify them as much as I can here, but as a general rule: he probably can do a lot more than he's specifically shown doing in canon, and he also probably won't. In the unlikely event that he wants to try something huge, anything game-breaking, plot-breaking, or otherwise insane will be nerfed. Anything that he might do for/to another character that that character's player wouldn't want him to do, even if it's something very small, will likewise also be nerfed; the Barge making his powers wonky and inconsistent will be the go-to explanation for this.

With that in mind:

Demonic miracles.
A lot of stuff falls under this category, including but not necessarily limited to transfiguring things, creating things out of thin air, and manipulating how things work (changing the trajectory of bombs and bullets, making pages fly out of a book and float in the air around him, etc.). He also puts someone in some kind of trance at one point, so that he can question them and get honest, straight-forward answers.

Fuckery with physics and biology.
"Demons aren't bound by physics", says God-as-narrator, and "size and shape are simply options". In addition to the David Tennant-shaped form that we see him in most often, he also turns into a giant snake (ex. in the Garden of Eden), shrinks himself small enough to fit between electrons, and manifests big, feathery black wings. Eating and sleeping are optional (but nice!), as is aging, and he can do things like lie flat on walls and ceilings (as per a deleted scene from the script book). It's not entirely clear how much of his body is him, and now much of it is just a form he's inhabiting. There are references to angels and demons being "issued" mortal bodies by their superiors, but at the same time, he's not just possessing it; in many ways, he's made it his own.

Imagination.
Simply put, if he believes it's true, then it's true (I told you he was stupid-powerful; I'm sorry). This can work consciously (ex. he very purposefully imagines that his car will hold up long enough to get him to where he needs to go, despite the fact that it's literally on fire), as well as unconsciously (ex. his stereo system in his flat works fine without speakers, not because he didn't want them but because he forgot that he needed them). On the Barge, this will only ever affect small, inconsequential things, and will never be used to affect other characters. The inner workings of the Barge itself will, of course, be immune.

Manipulation of space-time.
He just straight-up stops time for a few minutes at the end of the series. I know, I know.


Again, literally all of this will be nerfed as needed, and never used to affect another player's character without that player's permission. 95% of the time in canon, his powers are treated as a minor character quirk more than anything else, and that's exactly how I plan to treat them in-game. If a situation ever crops up where I do want to use his powers for anything bigger, I'll chat about it first with all players involved, as well as with the rest of the mod team.

And now for some weaknesses, because those might come up at some point too:

Death vs. discorporation.
Most things that would kill a human would merely discorporate Crowley - i.e. kill his body and send him back to Hell, where he would need to get a new body before going back to Earth. It's a major inconvenience that apparently involves a lot of unfun paperwork, but it's nothing he can't come back from. Exposing him to holy water, on the other hand, would destroy him completely - there's no coming back from that in any way, shape, or form. In-game, he'll die and undergo a death toll for all of it across the board.

Consecrated ground.
Anything that's sacred, holy, or otherwise divinely blessed burns him. Touching it won't kill or discorporate him, but it'll be very painful, and he'll avoid it when he can. (I'm also going to assume that this applies to more than just Judeo-Christian holy things; items and places that are blessed by any god, or considered religiously holy by anyone, will have the same effect.)


Personality:
Crowley comes from a world where the party line is that morality is fairly simplistic: Heaven and all things done by its agents are good, and Hell and all things done by its agents are evil. Crowley himself is living proof that the party line is bullshit. One reason he's so attached to Earth is because he just plain doesn't fit in in either Heaven (stifling, unquestioning, holier-than-thou) or Hell (vicious, duplicitous, unrelentingly grim), and humans are a breath of fresh air to him - like him, they're neither all good nor all evil, and they don't slot neatly into either side of the Heaven vs. Hell binary. He takes credit for a lot of the terrible things that befall humanity, because it keeps the home office off his back if they think he's spending his time on Earth causing a lot of suffering and chaos... but in reality, when left to his own devices, he never really does anything worse than inconvenience or annoy people. He justifies his methods by reasoning that a large number of irritable people spread discord perfectly well on their own, but this is just an excuse: for one, he's honestly not motivated enough to regularly pull off the kinds of stunts that start wars and cause disasters, and for two, he just plain doesn't have the stomach for it.


his fall (which he characterizes as having happened because he "asked questions" and "hung out with the wrong people")

Though he tries to play it off most of the time, his fall is something that he's still bitter and upset about, thousands of years after it happened. Part of it is just the principle of the thing: he's not happy being a demon, but given Heaven's atmosphere, it's difficult to imagine him peacefully existing as an angel.


[Please write at least 5 solid paragraphs. The more depth and detail, the better! Keep in mind that other players will use this section to determine if your character is a good match for potential Warden/Inmate pairings, and this may be their first exposure to your character.

Barge Reactions: You need to include how they are going to react to the Barge, possibly addressing the other character types, genres, and fandoms they'll be encountering or how they may react to floods or breaches. If the character has stayed on the Barge before, will they remember that and what effect did it have on them?

Please write this in complete sentences, and in paragraphs as you would in any normal area of the application.]

(He may very well end up finding people that he becomes close to regardless, because this is the Barge and that's how the Barge works, but he won't expect or anticipate it.)

Deal: DEFEAT THE DEVIL, SAVE THE WORLD. The Four Horsemen of the Apocalypse have been dealt with and Crowley and his angel buddy Aziraphale have successfully conned their respective superiors into taking a step back to regroup, but Satan is on his way up to see them and he is not happy. Crowley figures that this is the end and that there's nothing more they can do, but Aziraphale frantically tells him to do something, threatening to never talk to him again if he doesn't. In canon, Crowley stops time for long enough to give him and Aziraphale a chance to pep-talk the Antichrist and prepare him to face down his satanic father; in game canon, the Admiral will appear right at this moment, offering him a place on the Barge. Figuring that getting a deal to save the world definitely counts as doing something, Crowley will accept. (If there are concerns about this, see the special notes section, where I've rehashed the implications in a bit more detail.)

History: Wiki link!

Sample Journal Entry: [5-10 sentences (of spoken/written monologue, not including narration) 1st Person POV. This sample should reflect the character's day-to-day behavior and a distinctive voice and must be Barge setting specific. You are permitted to link a thread from the Test Drive Meme, as long as it's recent (within 3 months of application date), Barge-setting specific, and in journal style.]
Sample RP:
TDM top level
TDM thread #1
TDM thread #2

note to self: these are massively outdated and unusable as samples now lol

Special Notes:
SO. I know we've had some mod talks about how we don't want to make it game canon that the Admiral lies or misleads people in order to get them onboard, particularly in cases where a warden makes a deal to fix something that ends up turning out all right in canon anyway, and I still 1000% agree; I am not at all looking to approach this from a perspective of "the Admiral picked up Crowley at a time of desperation and vulnerability and tricked him into thinking he could only save the world with the help of a deal". There are a couple reasons why I think this canonpoint could work while still maintaining the integrity of the Admiral's offer:

a) Crowley is, at this point, completely flying by the seat of his pants. Stopping time to give him and Aziraphale a chance to prepare Adam was done on a last-ditch whim and (from Crowley's perspective) there was zero guarantee that Adam would actually be able to do shit when faced with the literal devil. Having a deal in reserve for if everything went pear-shaped would be a welcome back-up plan, and I think he'd hold onto that perspective even after that back-up plan ended up not being necessary. Hell, I could probably even play it as some experience on the Barge being what gives him the idea to stop time in the first place, so that even if he doesn't need to actually use the deal for it, being on the Barge would still have contributed in some way.

b) If he somehow finds out from a post-canon castmate (either during a 4WD or if one is apped) that hey, everything actually did turn out okay after all, his first instinct is going to be relief, rather than anger at the Admiral. He'll like the Barge, as well as the idea of being able to get a deal in general, and if he ends up not needing to use it for the thing he'd initially planned to, then so much the better; that'll just mean that he gets to save it and put it to use elsewhere. It should also be noted that even post-canon, Crowley fully believes that this is just a "calm before the storm" type of situation, and that Heaven and Hell aren't done with their scheming. He'll like the idea of having a deal ready and waiting to be used, should he ever end up needing it. At most, there could possibly be a bit of "You wily bastard, I bet you picked me up from that point in time on purpose ;)" - but even with that, I figure that if the Admiral is all-knowing enough to do all that he does, he's probably all-knowing enough to know that Crowley would be cool and not hold his pick-up point against him.
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Anthony J. Crowley

September 2019

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